(Part 4 in the series Which Direction for EDA? 2D, 3D, or 360?)
In the last 2 posts in this series, I examined the lithography and transistor design issues that will need to be solved in order to save 2D scaling as we know it. In this post I will look at several other considerations.
For the moment, let’s assume that we are able to address the lithography and transistor design issues that I’ve identified in the previous posts.